Tag Archives: fire emblem

Fire Emblem Fates: Trucker AU

trucker au where nohr and hoshido are rival shipping companies

nohr specializes in difficult routes, rural deliveries, places like Alaska, while Hoshido has a bigger operation running agricultural supplies.

  • xander, ryoma: next-in-line for CEO. handle clients, logistics, finances, and planning.
  • camilla, hinoka: operate the biggest of rigs.
  • leo, takumi: special jobs with specialized gear. Leo does offroading but sometimes uses his mastery of gravity to lease out a helicopter or small plane for deliveries into the Alaskan countryside. Takumi does hazmat (e.g., fertilizers but sometimes other chemicals) as well as heavy machinery transport.
  • elise, sakura: operate the main truck fleet. they talk to each other on the radio and would start a podcast if not for the war.

corrin has been employed by both and noncompete agreements have just been abolished. which company will she choose to give her client list and special trucking knowhow? (also corrin can turn into a giant truck that propels itself with water jets)

retainers help with respective functions (so Beruka and Serena are also running big rigs). meetings at gas stations and truck stops get tense. coming soon on the Discovery Channel.

idk why i wrote this lol

On Edelgard: Moral Complexity vs Moral Greyness

I would like to discourage applying “moral greyness” to Edelgard (by discouraging using “moral greyness” in literary analysis generally). Most of this is going to be theory about literary theory, not a discussion of Edelgard, because the facts about Edelgard are largely known and settled. I don’t think it’s productive to rehash one more time the arguments about whether act X or act Y of Edelgard’s is justified. What’s at issue is not her, it’s the theories of interpretation that are applied to her.

Morally Grey vs Morally Complex

So, let’s get to it. There is a difference between moral greyness and moral complexity. There are several models for moral greyness and moral complexity, and I can’t account for all of them.

At least for me, when a character is described as morally grey, it means that the character has mixed intents. They respond to both good and evil motivations in a meaningful fashion, beyond a hero’s ability to fail or misjudge or a villain’s ability to have good traits. E.g., a villain is not morally grey just because he likes dogs or defends his family. When he burns down an orphanage, he’s just evil: any good intentions or tendencies don’t really weigh against concrete, evil actions. What makes a character morally grey is how they “halt … between two opinions” or “serve two masters.” They willfully and knowingly do the right thing and the wrong thing. When they do the wrong thing, they are not trying to do the right thing but failing; they are doing exactly what they intend. And viceversa when they do the right thing. Moral greyness, then, tends to be impermanent in most characters.

Moral complexity, on the other hand, is what you have for difficult moral questions. A good person in a morally complex situation may not achieve good outcomes, despite good intentions. Less often considered is how an evil person, in a morally complex situation, may not be able to achieve the evil they desire. The litmus test I apply is this: a situation is morally complex if reasonable people could disagree about the right option.[1]

To better understand moral complexity, consider the law: executing the law is morally complex, no matter how wise or clever or studied you are. Most judges over criminal trials try to exercise lenience and harshness when each is appropriate. They try to recognize when a defendant is capable of or willing to reform and when they are not. Over the course of their career, they will all be lenient and harsh to some people who don’t deserve it. Or, to complicate it further, they will be lenient to someone who genuinely does deserve leniency, but that person will later abuse that leniency of their own free choice and seriously hurt someone. On top of all that, there’s a feedback loop: a judge may be tempted to be overly lenient or overly harsh if they’ve found success in leniency or harshness, or they may underuse one approach after seeing it fail. Which it should be reemphasized, both approaches fail regularly, because people are messy and deserve second chances, but it’s also not fair to victims to give people a chance to hurt people again, and there’s no perfect way to reconcile these two things without omniscience.

I believe that calling the law morally grey is inaccurate for one, but more importantly, it devalues the efforts, intents, and study of judges (a definition of moral greyness that includes this sort of thing is immediately overbroad in my eyes). The vast majority of judges in developed nations are trying to get the right results. The problem is that the right result is a matter on which reasonable people will disagree. Especially in the moment, before the consequences are known and knowledge is perfected.[2]

It’s worth mentioning here that moral complexity is not moral relativity: there are better and worse answers, and clearly wrong answers, and maybe even clearly ok answers, in morally complex questions. The complexity may be fact-specific, where it’s unclear how moral principles will apply to the specific people and circumstances involved, or it might be that the whole situation is gnarly and hard to resolve. But moral complexity presumes there are better and worse outcomes; it’s not just a wash between all the different options.

Now, just to be clear, moral greyness has its place in analysis. But it is a narrow one, limited. Moral greyness is overapplied and overused. Issues like politics, lawmaking, judicial decisions, and the like are morally complex and have resisted solutions for millennia—and will likely do so for millennia more. They are not, however, morally grey.

Edelgard Time

Edelgard is not a person of mixed intents. She intends to do what’s right. She largely rejects evil motivations like vengeance, even when they could technically coexist with her real motivations of reform and defense of the weak.

It is her lot that her choices predominantly lie in areas of moral complexity. She is a warmonger and a lawmaker: neither war nor law admit easy answers to its moral questions.[3] But the questions that law and war pose need to be answered; we cannot delay, as we can with science, until we have a “right” answer. There is an urgency to human suffering that requires us to act. There are also fundamental flaws in our ability to research and recognize right answers: it’s not clear that we could find the right answer even with an infinite delay. Most often, we simply must act, and it is only in the action itself that the answer becomes clear (if that; in these fields many questions will never be answered by mortal means).

The discourse around Edelgard’s actions is proof itself that she is in a morally complex situation, not a morally grey one. The debate is almost never whether she has good or ill intent, it’s about whether her actions were justified. And, I think the past years have made it abundantly clear, reasonable people can differ on that for pretty much everything Edelgard did. Edelgard is capable of misjudging and you may feel free to disagree with any given action of hers. What is incorrect is attaching evil intention to any misjudgment you decide she has made.

Anyways, I am content to call Edelgard a hero and to say she did nothing wrong. Not because she “objectively” did the right thing in every circumstance, but because she always sought to do the right thing and took steps to do so. And, not only did she try to do the right thing, she tried to be the kind of person who can recognize the right thing even in complex situations, by studying law, history, and philosophy.[4] She repeatedly asks the player to be a person “swayed by [her] words and deeds,” because that is where the proof is.[5] Not in framings, not in perspectives, not in outcomes, and certainly not in “Red Emperor” tropes and comparisons within Fire Emblem, but in what she has sought out to do; what she has envisioned and intended, as proven by words and deeds.

A hero isn’t someone I agree with on every issue; they’re someone I trust to fight for the truth. And that’s what Edelgard does and that’s what she’s about.

Further Theory That Isn’t Required But At The Very Least Is Something I Believe And Find Useful

Mixing is the problem: good and evil don’t mix quite like lights and darks do in painting. Moral greyness is like the worst of videogame choice design. In most “light vs dark” games that leave the choice to the character, like Star Wars: Knights of the Old Republic or Mass Effect, good actions weigh directly against bad ones. But we all know it’s ridiculous to say someone who commits genocide and then saves an orphanage is morally neutral.

Yet, this is the idea that moral greyness tends to propagate: weighing good against evil. And, while it’s true that people do both good and evil, good actions and evil actions are incommensurable, incomparable. You cannot add triangles to the number five. You cannot mix good actions and evil actions.

To illustrate, I turn to the genre noir, a genre which happens to suffer greatly from being described as morally grey. Noir protagonists tend to start out with mixed intents. Much of what’s good in the genre is that it’s willing to depict goodness in people who do bad things. So that would make them morally grey. But the point of noir is the darkness: it needs its protagonists to love the dark more and to end in the darkness. Noir is not a genre of moral relativity or ultimate greyness: if it were so, it would lose its impact and force. Noir needs the darks to be darks and its lights to be lights, because its meaning is created by contrasting the two, not by confusing them.

It is not even clear that you can “add” good to good or evil to evil. People are not permanently good or evil in any way. Good people can abandon their past, as can evil people. A good person can remain good in an evil system, even when that evil system forces them to do evil. And viceversa. The same tragic backstories can equally justify a heroic tale of overcoming and a villainous tale of succumbing. We try to create good and evil identities, but identity is an ephemeral thing. Not just for characters, but for ourselves and all humanity. We can seek to preserve good and evil intents, but we cannot reach a point where our good and evil are unchangeable.[6]

Anyways, and in conclusion, please take care, stay safe, and may your intentions be pure.


Footnotes

[1] Now, you can still do evil in a morally complex situation by choosing a harmful option that reasonable people would not choose. If you want a good reputation coming out of moral complexity, you need to choose one of the options that could be reasonably motivated by goodness. But that’s not the scenario we’re dealing with.

[2] I will note that some people use moral complexity to disguise evil intents. They will intentionally seek evil outcomes but use the complexity of the matter to claim that their intents were good and abuse the theories of well-motivated people to justify their actions and minimize the harms. But this is still morally evil, rather than morally grey. And, it must be emphasized, an evil person abusing a good person’s theory to achieve evil doesn’t mean the theory is wrong either. The theory may still be a good one, because an evil person will not execute it properly and will only imitate the appearance of the theory, rather than the substance. In short, the substance may still be quite good. Rejecting the theory because it was exploited may well cut you off from a sizable portion of truth.

That being said, I do believe that you can usually distinguish between genuine people and fakers if you are close enough to them. Not 100% of the time, since we all misjudge, but I would not say that moral complexity makes good and evil indistinguishable.

[3] Note that I use warmonger in a literal sense and not the normal pejorative one here.

[4] This is what sets Edelgard apart from the rest of the cast for me. Every character tries to do the right thing at least sometimes. However, Edelgard more than anyone else studies morality to increase how often she makes the right call. Especially in governance, it is not enough to desire the right thing: you must refine your understanding as well as your intentions. As Christ said: “Be ye therefore wise as serpents and harmless as doves.”

[5] Edelgard’s focus on words and deeds evokes these passages for me: number one and number two. Much of what I have written here, not just the one section, is motivated by these passages, too.

[6] I’d recommend reading these two criticisms of identity: one by the Argentine author Borges and another by the transcendental Ralph Waldo Emerson.

Unusual Umwelten of Fodlan: Nabateans, Crest Beasts, and Edelgard

general, light spoilers for FETH, nothing to do with Three Hopes tho

Outline

I. Intro

II. Dragons

III. Crest Beast

IV. Hegemon Husk

V. Closing Thoughts

I. Introduction and Framework: Umwelten

For a long time, I’ve wanted to write about one of my special interests[1] as it applies to Fire Emblem Three Houses: umwelten. It’ll take a moment to set up since there’s some specialized vocabulary and some background concepts necessary to understand the whole situation, but, at least to me, the groundwork is beyond fascinating.

An umwelt is a term coined by biologist Jakob von Uexküll.[2] It’s a curious little concept lying underneath much more famous theories from people like semioticians like Heidegger and Bakhtin. Strictly translated, it means “environment,” but what it really refers to is the world that an organism creates by interpreting the stimuli received by sensory organs.

It is important to understand umwelten because physically speaking, before your or my personality/mind/voluntary will can begin to act, physical factors limit what we perceive and alter how we interpret. We can only act on data if we perceive it. A bat can act on all sorts of data we cannot thanks to its sonar; a tick cannot see and cannot build its worldview on sight (but it can build an umwelt using heat signals based on a sensitivity far more delicate than ours). There could be any number of senses that humans are incapable of, with data we’ll never be able to perceive (think about all the things you physically sense, through sight and hearing and taste and touch and smell, that a plant, or a jellyfish, living beings all, have no concept of, and indeed, can never contemplate). And, of course, our senses are imperfect: vision’s fuzzy, finite, imprecise, sometimes we missee things, confuse one thing for something else, etc. And a lot of those errors we never detect (because, most of the time, they don’t matter). Just like we never realize when we are correctly filling in the gaps in our perception, because most of that happens before the data is even presented to our conscious perception.

Not only do our bodies determine what raw data we possess, but they also influence how we interpret that data. Chemical signals can dramatically alter how we interpret things, like how McDonalds never tastes better than when you’re hungry, how adrenaline allows you to perceive some things with incredible accuracy but fail to perceive other things entirely, and how trauma can increase sensitivity or awareness to negative stimuli. The sophistication of our brains allows us to do things like detect lines, perform physical predictions, and distinguish rhythms and colors when many species can’t do any of these things, even when they are perceiving the light or sound or other stimuli that contains the lines, music, and the like. (I am deeply saddened by this truth because my dog will never understand why wrapping his leash around a pole limits his movement.) To say nothing of how memory and past experience also affect your interpretive framework.

So your umwelt is the world as you construct it, based on all your sensory abilities, limitations, filters, biases, etc. Your umwelt changes whenever you interact with anything, as you add new information and forget old data. Parts of your umwelt include your innenwelt, that is, how you construct yourself within your umwelt. Because, while we do have special access to information about ourselves, we are still perceiving most parts of ourselves in some fashion. Whenever we engage in self-reflection as is necessary to create concepts like “Identity” or “Self-Image”, we do so purely by using perception on ourselves. And not just our own perception, but we necessarily rely a lot on our perception of others and how we perceive others perceive us. This brings us to the final bits of vocabulary (which I probably won’t use but it’s good to have :>). When you perceive someone else’s umwelt, that’s an umgebung (it deserves a different name because you aren’t accessing their umwelt, the umgebung is just the parts of their umwelt that you manage to perceive imperfectly). Then, a sociosphere is created by the interaction of two umwelten. A sociosphere requires communication via signs to bridge the umwelten (these signs being everything from raw sensory data to spoken language to tone to body movements, each full of their own impreciseness, imperfection, and ambiguity, for good and ill). The signing process, that is, all communications of meaning, is semiosis.

As a final example, take a moment to consider the soles of your feet, the walls around you, or the palms of your hand. Your feet are touching something, possibly fabric or grass or carpet or wood or tile. There’s a whole lot of sensory data of softness, texture, shape, temperature. When you think about walls, most of the time I just imagine them as flat, but that’s not true at all. When I see a brick wall, I know it’s made of bricks, but I don’t observe the individual bricks at all. And despite the phrase “know it like the back of your hand”, how much do you actually know or perceive of your hands? The little platelike structures that compose your skin, the creases on the joints, the veins under the surface, the pores, the precise contours and shapes of your hands?

If you choose to focus on one of these things, you’re suddenly filled with new data and your world, your umwelt, is enriched and detailed. When you’re not focusing on them, they simply do not exist at all within your umwelt, because you are not perceiving them. They exist within the welt, the physical, unperceived world, but they don’t exist in your umwelt. Attention is important to prevent us from being overwhelmed by the sheer amount of data our senses provide, like the typically useless awareness of the taste of the inside of our mouth or the sensation of clothing against skin.

Between differences in sensory organs, chemical compositions, wills, and experiences, our perceptions are fundamentally different, not just from species to species but from individual to individual. You and I can never know what it’s like to be inside someone else’s head, not really, anyway. Empathy is somewhere between reasoned guesswork and outright projection.[3] The gulf between a person and a bat is not so severe as the distance between two people, but we never really know how close or how far we are experientially, linguistically, or physically. (This doesn’t mean empathy isn’t important or valuable, but it’s limited. See [1] for places where I talk about that in detail, but a discussion of the frailty of empathy and a subsequent reconstruction of empathetic action is well beyond the scope of this article.)

With the groundwork out of the way, let’s talk about three umwelten: that of dragons, that of crest beasts, and that of the Hegemon Husk. Note that this is speculative rather than concrete because this stuff is specific enough that you’d need authorial confirmation for it to have any authority. So, more questions and possibilities are raised than conclusions reached, but they’re fun questions and possibilities and you could do a lot exploring them in fanfiction and the like. (See [4] for stories that explicitly address stuff like this; it’s awesome.)

II. The Immaculate One and other Draconic Shapeshifters/Nabateans

A single creature with a composite umwelt, because it has two separate sets of sensory devices, united by a single mind interpreting the senses, but the inability to use both sets simultaneously. We can assume that dragons in human form have a sensory suite similar to humans in most respects.

Biologically, a dragon body takes much more energy than a human one, meaning it just doesn’t make sense to use unless it’s necessary. So what is it necessary for? I doubt dragon forms are dexterous enough for construction work, so that leaves hunting and fighting. This is reflected in Rhea’s nutty combat skills, from Hoarfrost to Miracle to Defiant Strength to Ancient Dragonskin. Draconic bodies are for fighting; human forms are for communication, living, crafting, i.e., all else. Social life.

This narrow purpose means that dragon bodies are likely to focus on certain types of sensory data, like hunger (because of how much energy a dragon body needs to maintain) and aggression (the body needs the mind to be on board with fighting when it is using this form). Dragons are probably more territorial or even conquering because they would need to be so in order to survive. Of course, they’re more than intelligent enough to resist these impulses, but it might be harder for them to resist these impulses in dragon form. A dragon form is probably better able to handle the peculiar cognitive burdens of combat, like intense stench, fear, loathing (both loathing others or the dreadful sensation of being loathed).

Note, though, that the Immaculate One’s mechanics suggest social cooperation might be physically built into the dragon form: the fact that Hoarfrost and Aurora Breath don’t damage allies and Sacred Power buffs allies means that the dragon form’s abilities are modified under the assumption that allies in combat are likely to be present. But these social components specifically may reflect Rhea’s own training, rather than innate physical qualities. While the dragon form likely elevates survival instincts, which are often antisocial, these social aspects repudiate the possibility that the dragon form is purely animal. (Crossing the streams, I note also that Nowi and Tiki can benefit from pair up while transformed too.)

In summary, a dragon’s umwelt may include much more threat information than a human one, with more stimuli being perceived as threatening. Survival information will also be elevated to sustain the body’s higher energy needs. Information irrelevant to the purpose of the dragon form is less likely to be incorporated into a dragon’s worldview as long as they are in dragon form.

How much that carries over to the human form is unclear. The mere existence of a dragon form might affect the human form’s senses as well, e.g., Rhea might get hungrier faster. There are probably ways for the body to communicate to the mind the need to shapeshift, attached to the processes of aggression (it could operate somewhat like adrenaline).

Other plausible differences between human and dragon forms include:

  • better sight (the Immaculate One has a range of 5, for instance) (but perhaps they use magic as a sensory organ; the Immaculate One has white, round pupils, which wouldn’t work well at all).
  • windsense: greater awareness of wind/wind currents thanks to wings.
  • physical insensitivity: scales and scale-the scales may not have the same level of detailed touch information as skin, and the scale of draconic bodies means that they have to filter out more sensory information to not be overwhelmed.

Plausible differences between humans and dragons (regardless of form):

  • cognitive capacity: this might differ between human and dragon forms, but also between human forms and genuine humans. Perhaps dragons have better pattern recognition or something.
  • lots of instinctual interpretive filters. Dragons probably have different microbiomes, gut systems, and all that changing what they can eat, what they like to eat, etc. And from there, that changes what smells they like, what chemicals or flavors are associated with “good” and “bad”, etc. E.g., maybe fish are really good for dragons and Flayn’s fishxation is more than sentimental.
  • Stamina & other physical abilities. Crests are innate to dragons. The fact that their human forms are combat-capable (and they don’t totally rely on dragon form for combat) means that even their human forms probably require more energy than humans and that combat in human form wasn’t uncommon. Otherwise, dragons would probably be quite physically frail.
  • Age and perception of time: there’s naturally a lot of debate over how “fast” different people or species might perceive time and it’s a subject quite resistant to empirical study. But I’d say it’s pretty reasonable to say dragons, especially long-lived ones,
  • Hibernation. Dragons can hibernate, but don’t have to. That makes you wonder what triggers hibernation, how they choose to do so, etc. Perhaps a dragon can just start overeating and that tells the body they’re about to hibernate.

The last note is dragon madness present throughout Fire Emblem lore. It wasn’t clear that dragon madness applies to the dragons of Fodlan until recently, when FEH had its forging bonds event that framed Fallen Rhea’s experience squarely within the domain of dragon madness. I actually started writing this before the Forging Bonds came out and I probably found the revelation a bit more exciting (in an academic sense) than most. What I’ve written here provides a purely biological explanation for dragon madness (as opposed to an ephemeral “dragons go crazy because old” that dragon madness has often been reduced to).[5]

As stated, it seems reasonable that the dragon form increases aggression, territorialness, decreases distress in combat, etc. The shift between this state and human state requires significant neuroplasticity, that is, the capacity for a brain to modify itself to adapt to different needs and circumstances. Neuroplasticity naturally decreases in humans with age and under high stress, i.e., the exact conditions that aggravate dragon madness. So, what dragon madness may represent is the gradual loss of the ability to revert and regulate the useful and productive cognitive qualities of dragon form. So dragons lose the ability to stop thinking and feeling as if they were constantly in combat and possibly in danger. In other words, the body approaches a state where it can’t exit its emergency mode.

Emergency mode, fight or flight, adrenaline-pumping, however you frame it, is incredibly taxing on mind and body. Focus and attention don’t work normally, there is a constant search for threats which involves a very specific type of detail-oriented perception (at the exclusion of other forms of perception and thinking), the heart, muscles, and the like work overtime, certain hormones and neurological subnetworks go wild, and so on. All very taxing, very tiring, very stressful. Plus, resources are devoted to survival-focused tasks at the expense of other functions, making it harder to perform normal, low-intensity tasks. That’s why it’s only used when necessary.[6] But without relief, the damage builds up from overworking the mind and body. As damage accumulates, the body and mind become less capable, and need to exert even more energy to function normally. And the victim is typically conscious of this decay, watching their capacities decline and losing their sense of control over their lives and actions. And, unless something interrupts the decay, it not only continues but accelerates. This is bad under any circumstances, but what is important about dragon madness is how it develops even in the absence of stress or trauma. Dragons are expected to experience this, no matter what they do, and despite their (assumedly) unlimited lifespans. Now, even in dragon madness, they are still people, but their umwelt is increasingly warped: they’re going to miss information that suggests things may be nonthreatening, they’ll miss details on all kinds of tasks, and they’ll be easier to provoke. The sort of information being missed also happens to be the sort that is often most helpful in mitigating stress and maintaining healthy worldviews and relationships. And, since this process does not seem to be strongly reversible,

III. Crest Beasts

The cognitive and perceptive state of crest beasts is probably quite similar to severe dragon madness, with some aggravating factors. First off, crest beasts are an imitation of dragons, what with how crests are ultimately draconic power. Crest beasts seem to undergo the same mental alterations as dragon shapeshifters, but where the negative effects are amplified. Humans are not meant to become crest beasts (meaningful insight, that one), and the dramatic shift in perception, emotional systems, and the like means that the human system is unprepared to experience the same things dragons experience during shapeshifting. For dragons, it’s built into them; for humans, it’s a radical, forceful, unnatural reconstruction of their being.

Some things to make it worse: First, the transformation itself is painful and intense pain is quite effective at blocking our perception of most stimuli. Recall how failing to perceive neutral or beneficial stimuli is one of the primary harms of dragon madness. Adding additional factors limiting perception means those harms will manifest more severely. Second, the human mind is not going to be ready to process information as it is presented to them by a crest beast’s body. Everything will look, smell, feel, taste, sound different. Some things will be too intense, other things will be conspicuously absent. This probably isn’t as severe or stressful or disorienting as, say, a person blind from birth receiving treatment to restore their sight as an adult, but that’s the sort of distress this is. Third, the process probably just causes straight brain damage. Nothing about it seems healthy. Fourth, crest beasts don’t have any of the moderating influences of natural selection or biology to make sure anything about them works properly.

So, crest beasts experience the worst parts of being a dragon, but all at once, with no biological safeguards or ameliorating factors. Checks out why they’d completely lose their sensibility in most cases or retain very little sense in the case of the most robust, like Maurice.

IV. Hegemon Husk

We know very little about the hegemon[7] husk, but it seems to be a recreation of nabateans using human material. I would put, biologically, the husk as a sort of midway point between crest beasts and nabateans. The blood reconstruction surgery Edelgard underwent with the double crest allowed her to become a shapeshifter and retain herself while transformed, much like a nabatean and quite unlike a crest beast. She is also able to reverse the transformation. I’ll also note that Fallen Edelgard, as depicted in FEH, is still very much in control of her faculties. She’s not mad, as the fallen characters often are.

The term husk does imply something is lost in the transformation.[8] If I had to guess at it, a lot of that applies to the physical level. Like the crest beast, the husk lacks all biological function and constraints. It is a purely artificial form, so questions like natural selection, adaptation, and fitness are off the table. I would assume the entire process is incredibly strenuous, if not ruinous, for Edelgard’s body. We can imagine that, as in the crest beast, the mental shifts are severe: as a human, Edelgard’s brain on the physical level is not naturally prepared for the change and subsequent increases in aggression. But as mentioned, she bears this well.

Indeed, the husk seems to exhibit everything about crest powers/shapeshifting more intensely than even nabateans. Consider the crest of flames weapon, with a whopping 27 range, as well as the ability to act twice. 27 range, even with a low hit-rate, implies a powerful perceptive ability (probably magical rather than purely physical, especially since her black irises and red pupils wouldn’t function very well as eyes).

This extremity of power, perhaps, is the best way to interpret the term hegemon as applied to the husk (even reading it as a husk of a hegemon is inaccurate, since Edelgard did not achieve hegemony in AM. Perhaps husk of a potential hegemon). Because, in the typical, political meaning of the hegemon, Edelgard isn’t a hegemon of anything at this point in AM. She does, however, represent the peak of physical might. The husk is at least on par with a nabatean, but also possesses twin crests. One last, but unevidenced possibility, is that Edelgard is manifesting only as a husk of her real power in that form. This type of highly specific, choice-and-context of language interpretation isn’t normally my speed, but given the lack of information about the husk, it at least gives us a bit more to talk about. Whatever the case, it’s odd that the only time the word hegemon is used in FETH is to describe Edelgard in husk form and in the much more context-appropriate title for Byleth in their Edelgard paired ending.

V. Closing Thoughts

Thanks for making it through. I hope at least part of the discussion was enjoyable. I’ll note that, while I haven’t relied too much on the vocabulary developed in the introduction, I think that discussion is still useful for foundational reasons, because it motivated this entire study, and it was underlying everything I wrote here. I did this for fun and hope it was fun for yall too.

An important limitation on the whole discussion: the study of umwelten and how our bodies and experiences color, limit, and define what we experience and how we construct the world is valuable. Both to better understand ourselves and others. It is not, however, grounds for vilifying or dehumanizing people by culture, experience, personality, or physical qualities. People and cultures have flaws, but in intelligent beings, our choices weigh much more than our physical differences (and I would say this would be just as true when comparing human and nonhuman characters). This is especially true when we intentionally observe, study, and accommodate these flaws in ourselves.[8]

Quickly, I want to discuss the nonphysical implications of the term husk. The other thing lost is that this is the only time that Edelgard genuinely accepts TWSITD’s influence over her body. It’s the culmination of the blood-reconstruction and the destruction of her family. It’s a last-ditch effort, after all her friends have been slain in previous battles and Edelgard is last person who can carry her vision forward. Edelgard’s final struggle in AM is a husk of what it was: even if she were victorious, TWSITD has expanded its control over her and the people she chose to fight alongside are gone. To drive it home, note how the hegemon husk has a skill called a Wilted Flower.[9]

This note is perhaps obvious, but if I were publishing this, there’s some stuff I’d fix up (like making sure to properly couch each statement as a potential interpretation rather than a how it is interpretation, but I’m not doing that much editing for free LOL). Took being unable to sleep as a good sign to finally finish this project/I’ve been sitting on this long enough that it just feels like it’s better to finish than keep holding onto it.

And most importantly, stay safe and take care yall. World’s crazy, but there’s a lot of good people out there and a lot of good you can do.

Footnotes

[1] If umwelten are something that interests you, I’ve written about it several times before but my favorite would be this: A Description of La Vida total. Pretty much anything on my site with the tag La Vida total is concerned with understanding others’ perception (and how, although it’s ultimately impossible, it’s a sacred and essential process).

[2] I think it’s tragic that there’s so much talk of semiotics, often without hitting on this core concept at the foundation of it all. Semiotics is essential for much of the good parts of postmodernism and especially understanding why modernist, enlightenment, and romantic thought were all kinda falling apart, i.e., why postmodernism became necessary. Alongside Gödel’s Incompleteness Theorems and non-Euclidean geometry messing with mathematics, an understanding of umwelten makes some amount of postmodernism essential. And knowing this stuff helps navigate a lot of current issues and debates a little better because it inoculates you against some common intellectual traps.

[3] This didn’t fit in anywhere, but for your consideration: Sonder. As much as I love tangents, I don’t want to overdo it.

[4] If you like applying science and biology to fantastic species, I’d recommend Heterogenea Linguistica, Delicious in Dungeon, and, to a lesser extent, Land of the Lustrous. Heterogenea Linguistica focuses on how language would vary based on the physical capacities of fantasy races, while Delicious in Dungeon focuses on all kinds of ecosystems, interactions, sustainability, and all that. I’ve been loving them both. And Land of the Lustrous focuses a lot on the mind-body relationship in the context of gem-body people and how differences in body affect concepts like memory. Oh, and the anime Flip Flappers actually introduced me to the concept. Due to some development issues, like the loss of their head writer halfway through the run, the second half of the show is pretty shaky. But the first half especially is very clearly playing with and trying to understand the issues of umwelten.

[5] The explanation I favored most before (and it applies to any long-lived species) is that a longer life also means more opportunities for life-shattering trauma. This, of course, was an inadequate explanation for dragon madness, because people can and do recover from life-shattering trauma and dragon madness seems inevitable (although, who knows, maybe it’s not; there are so few dragons that humans are basing their understanding of dragon madness off of a handful of individuals, individuals they have a bad tendency of starting wars and genocides with).

[6] Several human mental conditions, like PTSD (and cPTSD even more), anxiety, and paranoia are possibly, a deregulation of the same process, that is, these diseases arise when the body feels like it is in danger constantly. My experience of cPTSD squares with this description of the condition, but as someone who is more an “involuntary expert” than an actual expert on the subject, I think it’s appropriate to emphasize that I don’t know that this is the precise mechanism for these diseases. It’s a plausible explanation and one I believe, but I am unaware of how rigorously the explanation has been assessed at the scientific level.

[7] Clearing up a misconception I’ve seen in the wild about the term hegemon, that it’s pejorative or negative or some such. Hegemony is a descriptive term, not a pejorative. Hegemony is often criticized because it’s dangerous, but hegemony of some form is typical (and possibly necessary) in any given societal arrangement. A functional government is always hegemon within its territory, for instance. Modern governance limits the danger of hegemony by breaking it up between competing groups, but these groups possess the hegemony of the state between them. There may exist other powers that compete or limit a hegemon, but a hegemon is dramatically more powerful than rivals. Rhea was hegemon: the dominant power in Fodlan, a single figure who stands at the top of Fodlan’s hierarchies (albeit a power in decline by all accounts, evidenced by the incomplete loss of influence in Adrestia and the weakened ability to invoke Fodlan’s armies for the Church’s purposes). Byleth inherits that title in most routes. Edelgard can be emphasized as a hegemon in Fodlan only insofar as she represents a new hegemonic structure, i.e., a hegemon besides the head of the Church of Seiros.

[8] I feel the need to mention this because people have used semiotics and observations about biology for several noxious philosophies. Racism, for one, especially since the theory was first developed in the middle of scientific racism’s peak. Or the argument that infants don’t deserve protection because they supposedly can’t express preferences (from Peter Singer, but also an idiotic claim on the facts).

[9] If anyone recalls what I wrote about Edelgard as an empath, part of that was that she seems a lot like what is described as an orchid child, i.e., a child who blooms with support but wilts without it (as opposed to more resilient children who have less extreme outcomes). Wilted flower checks out.

A Historical Perspective on Edelgard and Political Nonviolence

Edelgard’s declaration of war is often criticized by appeals for using nonviolent methods of change. This criticism most often looks like the argument that Edelgard should’ve just talked it out with Rhea and/or Dimitri. It may also manifest as the claim that Edelgard’s cause is not urgent enough to justify violence, so only nonviolent means are permissible. Now, before we get into this, I should note that I am a prima facie pacifist for the sake of disclosure.[1]

Historical Significance of Political Nonviolence

I’m not going to say it would have been impossible for nonviolent strategies to work. Everything that follows refers to probabilities, viability, and limitations, not unconditional truths. However, the nonviolent argument is ahistorical. While the philosophy of personal nonviolence is old, the philosophy of political nonviolence is modern. Here, I refer to political nonviolence as the belief that nonviolence is an effective means to effect political change. Political nonviolence could not exist until human rights, rule of law, and (to a lesser extent) democracy had become reality. It is only because these conditions are common that we can contemplate nonviolence as a political option. As George Orwell observed:

It is difficult to see how Gandhi’s methods could be applied in a country where opponents of the regime disappear in the middle of the night and are never heard of again. Without a free press and the right of assembly, it is impossible not merely to appeal to outside opinion, but to bring a mass movement into being, or even to make your intentions known to your adversary.[2]

Freedom of speech, press, and assembly are prerequisite to the formation of a nonviolent movement. Rule of law is necessary so that violent opponents of nonviolent protesters cannot act with impunity – paramilitary groups, members of the government, and lone actors must all be held responsible or expected to be held responsible for attacks on nonviolent protesters. Democracy aids nonviolence since nonviolence relies on popular support, but is neither essential nor sufficient (after all, Socrates was democratically executed). Before these conditions existed, nonviolence was a philosophy of individual conduct – it was not considered a method to effect political change. Striking, protesting, and the like are not effective against someone who is willing to kill innocents in the name of preserving their power. (Just as Peasant Revolts were wildly unsuccessful, a Peasant Picket Line is a laughable concept.) It just is not possible to develop a serious philosophy of political nonviolence in the medieval political environment.

On the subject of monarchy, violence is nearly the only form of regime change. Since the monarch controls policy, policy change can only come by changing the monarch’s beliefs (usually only possible as an adviser) or by changing the monarch (assassination, coup, invasion, kidnapping, etc). For an outsider to change the monarch’s beliefs, the outsider must do more than convince the monarch. The outsider must overcome the (probably hostile) influence of the monarchy’s staff. The staff may be advisers, guards, bureaucrats, or messengers. Whatever their station, officials are unlikely to aid anti-establishment causes and are likely to resort to censorship or false reporting. Monarchs are powerful forces for the establishment, but are generally less effective vehicles of reform.

As a corollary, even if the monarch is sympathetic to an anti-establishment message, the monarch must change the moods of all their enforcers. That is an enormous challenge logistically, legally, and politically, even for a monarch. Monarchy is not prone to dramatic ideological change unless the people themselves are readied to make the same change.[3] The renaissances and ideological revolutions of the medieval era were organic. A monarch, or an aspiring agitator, could not have willed them into existence.

Nonviolence in Fodlan’s Political Environment

Now, let’s look at Edelgard’s options for peaceful change. First off, diplomacy with Rhea is a nonoption. Rhea is dogmatic, totalitarian, and does not recognize freedom of discourse. Rhea is the only single figure that could bring about change across Fodlan, but she is not in a position where she is willing to listen to a political opposition. Centuries of hegemony warp the mind and it is no wonder that she has a hard time taking any vision but hers seriously, for all other ideologues die without damaging her position. The other lords aren’t particularly promising either. Dimitri is highly unstable, even pre-timeskip, prone to blinding emotion during disagreements, and pro-establishment (though not radically so). His refusal to recognize that it is impossible for Edelgard to be behind the tragedy of Duscur is demonstrative. As for Claude, there is no particular advantage to diplomacy. Edelgard considers Rhea her adversary and Dimitri considers Edelgard her enemy. Claude being on Edelgard’s side would not move us closer to a Golden Route. Further, his own desire to conquer Fodlan, coupled with his manipulative and secretive nature make him a poor partner for Edelgard. In short, the personalities of Edelgard’s counterparts leave me with little trust in the diplomatic process.

It is also reasonable to suppose that Edelgard would be a nonparty to the political scene without a war. Edelgard’s rise to power was likely contingent on starting a war. Her main benefactors are House Hevring and House Bergliez, both of which benefit from a war. House Hevring’s main source of revenue is mining and its main duty is administration. Thus, their best method for accruing power is land, the primary form of wealth prior to industrialization. More land -> more mines/exploitable resources and more land -> more need for Hevring’s administrative role. Wartime also increases demand for mining (stone and ore for armor, weapons, and fortifications) and heightens their influence over domestic policy as competitors shift focus to external affairs. As for House Bergliez, they command the army. They have more power during wartime. They stand to benefit from the boost to attention and prestige. Even if they aren’t warhawks in particular, they are unlikely to oppose war on ideological grounds. We do not know Count Bergliez or Count Hevring to be idealistic in any sense (Count Hevring participated in the Insurrection of the Seven, after all). Since they do not care for Edelgard’s vision, the war remains as the biggest factor distinguishing her and PM Aegir. For his part, PM Aegir has shown no hawkish inclinations over the course of his rule. Therefore, if Hevring and Bergliez want a war, Edelgard is their only option.

Without the title of Emperor, Edelgard would have little political influence, especially in foreign affairs. Even with the title, nonviolence is especially impotent on the international scale: “Applied to foreign politics, pacifism either stops being pacifist or becomes appeasement.”[2] As a puppet or figurehead, Edelgard would have no leverage and no means beyond her own charisma. Rhea and Dimitri, her primary adversaries, are violently unstable – “the assumption, which served Gandhi so well in dealing with individuals, that all human beings are more or less approachable and will respond to a generous gesture, needs to be seriously questioned. It is not necessarily true, for example, when you are dealing with lunatics.”[2] Even without the violence, they are still dogmatic and closed off to Edelgard’s influence. This all combines to make diplomacy unviable.

Summary

Political nonviolence would be an anachronism in FETH.[4] Even in theory, it is out of place. Considering the particulars of Fodlan, the case for nonviolence gets even worse. The promise of a war was probably necessary for Edelgard to retake power in the Empire.

I’ve written this because <3 Edelgard, but also because it really is important to understand the history, limits, and nature of our ideals. This is a bit personal, but I’ve been troubled by the rise of ideologues throughout modern society and how they call dogma “idealism” or “faith to their principles.” And I think it’s something to watch out for/keep in mind.

[1] Prima facie pacifism “presumes that war is wrong but allows for exceptions [and] places the burden of proof upon the proponent of war: it is up to the proponent of war to prove, in a given circumstance, that war is in fact morally necessary” (Standord Encyclopedia of Philosophy: Pacifism).

[2] Reflections on Gandhi, George Orwell, 1949

[3] The Adrestian people seem readier to accept ideological change than the others. For one part, Adrestia seems to suffer from more extreme examples of the abuses that exist throughout Fodlan. For another, the Adrestian people have no common ideology that shores up these abuses. By contrast, Faerghus seems the least ready for change. Even though Faerghus’ culture is full of severe abuse, the Faerghus culture shores up these abuses. A normal participant of Faerghus culture (esp. the knightly ideal) is discouraged from criticizing the aristocracy, the religious ideologues, and the dogmatic cultural norms. Faerghus culture is self-preserving and shifts attention from itself: every character from Faerghus (excluding Felix and Jeralt to some degree) criticizes those around them or themselves for their suffering, not the systems, laws, and beliefs that cause suffering. This being the case, Faerghus may well resent many of Edelgard’s reforms in Crimson Flower, but reform is more likely to come by conquest than from within. Funnily enough, there is a real-life novel that would be perfect for the people of Faerghus, especially literary folk like Ingrid and Ashe: Don Quixote, or my preferred title, El Ingenioso Hidalgo Don Quijote de la Mancha (The Ingenious Gentleman Don Quixote of La Mancha). Don Quixote was written specifically as a criticism of the chivalric ideal and as a parody of chivalric novels, the same ideal that plagues Faerghus. Miguel de Cervantes’ genius would probably strike a chord with many Faerghus readers.

[4] Another anachronistic idea that I see a lot is new players’ preference for the Leicester Alliance. They see Adrestia and Faerghus and, based on the fact that monarchy is bad, decide that the Alliance is preferable. Some may even mistake the Leicester Alliance as being close-ish to democracy, which, as moderns, we are supposed to prefer in all circumstances. However, the Alliance is an aristocratic oligarchy, which is one of the worst forms of government. In fact, Plato’s Republic goes out and calls it the absolute worst form of government, out of all forms it considers. It inherits almost all the foibles of monarchy and the weaknesses of democracy: indecision, corruption, excessive concentration of power, an elite class formed by blood, etc.

[Originally written 04 May 2021 for r/Edelgard]

Paths to Salvation

Summary:

This is a collection of 5 independent short stories focused on different aspects of healing and being healed.
1. A childhood story about Silque and her discovery of magic. Focus: healing + magic as a way to see the world.
2. Elise engages with various theoretical texts on healing magic.
3. A choka poem by Mitama. Focus: preparing for battle as a healer.
4. Flora reflecting on being forced into the healing role.
5. A story wherein Libra lives inside his trauma while working to heal others on the battlefield.

Notes:

This was written for the Live to Serve Zine.

This is my only fanfic to date (I’m more of an essayist).

Myondusk made an art piece to go with it 🙂 You can check it out in the Zine, a partially-colored version served as the cover to the bonus zine, too.


Silque

On pilgrimage from Rigel to Sofia. Still a child, she is unaware that it will be her last journey with her mother, as well as the first pilgrimage of a Saint.

In the dappled sunlight, Silque walks alongside her mother. Enjoying the forest’s shade, they walk long hours, yet the child’s short legs keep the pace dreadfully slow. Her mother has not talked much at all. That is to say, Silque is bored out of her mind. There is a great deal of trees to see, but not much else. In her boredom, she recalls an odd experience she had last time they camped.

Silque closes her eyes. At first, she notices some hidden sounds and smells. Her steps are awkward now and her mother tells her to stop dragging her feet. But she shuts her eyes ever more tightly, using all the willpower of a child to shut herself off from any sense of the world around her. After a few minutes of doing so, Silque begins to sense new things. At first, it’s large, radiant bubbles. She doesn’t see them, but she can feel their presence: their size, distance, and intensity. She allows herself a peek now and again, identifying a bubble as a deer or a bird. Her mother, walking just ahead of her, is incredibly bright, but her bubble isn’t too large. She follows her mother’s trail, allowing Silque to remain in the world of lights without the risk of getting lost or falling behind. As the process carries on, she becomes aware of large bubbles with low intensity, densely scattered around the path (trees). A foam of light runs across the ground, a tight constellation of stars of all brightnesses (herbs, mosses, insects, rodents, and the whole spectrum of miniature life). Silque is lost in love with the swirling, flowing lights all about her, a world all to herself, a world full of life. She cannot distinguish the forms, for now she sees but darkly, but in time she will learn to understand the myriad images.

As Silque is lost in contemplation, a flash of light strikes her and a bubble explodes and reds, blues, and purples fill her eyes (an eagle delivers a fatal strike to a hare). Reeling, she suddenly becomes aware of a large number of bubbles that don’t radiate the same way, not so bright, not so purely. They flicker and dim and, most importantly, they hurt to sense. A spiny clump is curling in on itself (a bleeding fox), a quicksilver ball undulates (a far-off villager vomiting from a chronic disease that will ultimately be fatal), a spicy bubble sizzles (a mouse crawling through a rosebush). Silque’s constellations spin and spin, but it does not rise to a cacophony. She cannot resolve the whole scene in her head, but she couldn’t do the same for the stars at night either. Neither was any less beautiful.

Now, it is worth remembering that walking with eyes closed is a bad idea. This fact is unchanged by the ability to magically sense life. Silque, carrying on in her magical world, trips and falls down a small embankment, bringing her sensory rapture comes to a harsh stop. The two do not pick up their journey again, on account of a child’s pain at scrapes and bruises. When they start again, Silque, the one-day healer, has bandages and salves on her arms and legs.

Elise

Xander has ordered Elise to reinforce Corrin on his solo mission to quell the Ice Tribe. Elise, urgently and happily, prepares herself to join her adoptive brother. She sorts through books from her studies for some reference materials she’ll need on the trip.

Elise thumbs through textbooks, indices, and her own notes. The first tomes on staff maintenance and repair are quick reviews (she had made thorough notes on the subject at the beginning of her studies). A few sheets of paper were enough to refresh her memory should she need to fashion some staves in the wild. Her hands move to the legal texts. Codices of Healing Malpractice details the diverse manners in which the healer could negligently harm their subjects. Legal Principles of Nosferatu covers a history of the legal treatment of the nosferatu spell, which had been banned in Hoshido and was taught only to warmages in Nohr, a development resulting from the ease with which healers could carry out assassinations in the guise of healing via the fell spell. Nosferatu had a number of theoretical uses which Elise had studied, she recalled, as she skimmed her old notes. Disease and the Healing Arts made the controversial argument that nosferatu could perhaps serve a healing function in the treatment of disease. Disease had long been one of the great challenges for healers. Injury and short-term mental trauma were the traditional domain of healing, while medicine was the only known tool against most diseases and poisons. The same author argued that diseases were, in fact, living; healing could not treat the disease because it could not kill or erase, only repair. Indeed, healing a sick person would aggravate many diseases, while delaying death in others (predicated on whether the healing affects the disease or the human body more). Thus, the application of nosferatu to the problem to destroy malignant factors within the body. As of yet, the healing community believed such a line of thinking and experimentation to be unethical.

Finally, Elise finds her encyclopedias of herbal remedies, disease identification, and diagnostic methods (including distinguishing between healing, medicinal, psychological, and mixed cases). These enter her satchel in full. With that, Elise judges her literature sufficient for the mission.

She calls Cassita to send some last flowers down to the undercity. The snowfall outside Castle Krakenburg is heavy and will slow the journey. Elise sees Effie and Arthur waiting below in the courtyard with horses and supplies. Based on road and weather conditions, they had calculated that the swamps are be the best place to rendezvous with Corrin. And so, Elise sets out with a bundle of books and joyous heart, ready to do what she loved most: supporting those she loved.

Mitama

Another battle is on the horizon. As is her custom, Mitama calligraphs new and old poems on shide to hang from her festal rods, a part of her pre-battle ritual. The poetry protects and preserves her soul amidst the horrors of war.

Underneath mother’s sky /

Sleep, dream, child of war, of her /

Spring brings scarlet buds.

The clamor of swords /

Crying out for attention /

Angry at silence. /

I rest my pen remorseful /

For sleep will not come /

Til we or they are smitten. /

Entering repose /

Resting one way, another /

I go out sleepy /

With the words of life and death /

Catching in my breast, /

Carrying in hand a rod /

Beautif’ly arrayed /

To bestow heaven’s blessing /

On those who fight, those who die.

Flora

It is Flora’s turn to prepare Corrin for the day, another day in a dread castle. The captive songbird longs for home and refuses its master a song.

Flora’s freezing hands glide around Corrin’s body, securing clasps, trimming armor, checking for wounds. Every time her fingers brush his skin, he is jolted awake, breaking his morning stupor. Flora knows Corrin feels uncomfortable whenever she conducts morning preparations. He often tries to force a conversation. She answers as little as possible and, when the questions become particularly unpleasant, she silences the boy with a sharp touch on his nape.

Flora’s icy hands sting Corrin, but on such days, it is Flora who cannot endure it. The greys of a forsaken castle, iced-over snow, and a pestering noble-child mock her. They are shadows of the pure whites and blues of the soft snow of her people. They lack everything that a home should proffer: a family for her to care for, a family to care for her.  This long into her captivity, Flora can no longer remember the face of her father. This, as she grows more familiar with Corrin’s physique: grooming his hair to taste, ensuring the fit of his dress, soothing wounds and aches.

Looking past her silence, Flora had become the perfect maid. She knows her master’s needs. She has learned every manner of healing, for body and soul. She wields an artisanal touch for cooking and cleaning, crafting a soothing, satisfying experience for her master. Felicia has a slight advantage as a combat healer, but in all else, Flora is superlative.

Indeed, Corrin could want nothing from Flora, save the one thing she does not have herself. Flora knows only to heal others, to bless others, to serve others. When she dares think of her own heart, she detects nothing. When she prepares herself early each day, she dresses herself as she would a doll. Felicia did not know her, still innocent and unaware of their captivity. It is impossible that her father knows her now. And every time it was Flora’s turn to prepare Corrin for the day, she cannot help but think of another Flora, a Flora of the Ice Tribe, a Flora who would know nothing of soothing the fears of a nobleman, what food he would need when he was hurt this way or that. A Flora who loves her sister, who loves her father, who loves her people, not as a stranger, but as a friend. Perhaps, this is a Flora who loved Flora enough to heal her soul. She cannot bear it alone, but Flora has no one else. So today, and every day, she longs for this other Flora, dreaming of meeting her, understanding her, loving her.

Libra

A harsh sun burns a Plegian battleground, where Ylisseans and Plegians bleed out. Healers move quickly to save those they can, before the march is forced to continue. Libra heals a now legless man, Plegian by his armor. He may never walk again, but there is hope that survivors such as him can receive further treatment from pursuing armies or nearby villages.

As Libra attempts to move to a new patient, a hand catches his arm. Libra spins, panicked. He breaks the grip and stumbles backward. The man he had just healed looks at him blankly, raising himself on one arm. The man drops his hand with a weary look. He had wanted to thank the man who saved him, an Ylissean stranger in religious garb. But he perceives his thanks are unwelcome; so he relaxes his arm and lapses into unconsciousness.

Libra looks at the defeated man and the rush of fear subsides. His arcana tells him that people are bleeding out and dying all around him. He had just come from a typically brutal battle on the Plegian plains. And yet, what terrified him most that day was a cripple’s touch. He closes his eyes and detects a pair of lights, lying close to each other, blink out together. Libra recognizes the dead lights as one of those constellations that could not live without the other. Their lifeforces had bled into each other in reflection of a profound bond, the strength of which only close friends and healers experienced in sensing life could perceive. Every moment he tarries, another star will burn out under the Sun’s harsh gaze.

Libra curses himself for being such a poor war monk. With a duty to fight for truth and heal all he encounters, his intolerance of human touch is a grave obstacle. Unlike so many soldiers and medics, he can handle blood, he can handle battle. But what they could handle, mere human contact, he cannot. His fear of human touch does not subside. He often wonders if he is too warlike, too antisocial. Above all, he asks himself what he is doing wrong, why he is like this.

Libra will bear this guilt for years more; a war is full of trauma and pain and confusion, that is, it is a time when everyone can feel their souls and minds fleeing under pressure. That is, war is not a time where many people are going about healing the mind, when the body requires so much attention. Libra is one of those healers of the soul, too, through his monastic service and devotion, his attendance to religious rites, confessions, preachings, and counseling. But there are not enough people like him to go around. His first love and future wife will be one of the first to help him understand what was happening to him, among other friends in war and faith. The time will come, not too far distant, when Libra will not bear this burden alone. He will even come to understand it, manage it, understand how it all came about. Yet the time has not yet come, and it is his burden to live with his phobia, inflicted on him during his cruel youth by souls grimmer than his. And so, Libra bears the burden of fearing human touch, a burden atop the burden he chose for himself: healing.

Confounding Variables: Rhea + Edelgard

Author’s Note: This post began as a series of comments a while back. Seeing as the Rhea-Edelgard comparison has proven a central issue of discussion for the past weeks, I figured it was worth cleaning up this comment and making a full post out of it.

Rhea is an awful tyrant by the year 1180, but there are some important considerations to make regarding that. When I wrote about empathy and orchid children with regard to Edelgard, there is a very real possibility that the same once applied to Rhea. This post is an application of many of those same principles. I believe Rhea is very much the sort of person that Edelgard would have become had her circumstances been different. They begin in similar circumstances, of course, both being sole survivors of massacres, producing survivor’s guilt, PTSD, and all that. However, there are some significant differences that complicate our comparisons between the two. These differences may well suffice to explain the difference between Rhea and El’s outcomes:

  • Rhea struggles with race conflict that is almost nonexistent for El. El’s captors belong to the same ethnicity, political class, nation, race, everything, as her. Even when Edelgard deals with people of other ethnicities and class, she has no special experience to put them at odds (I’d like to think she would handle these issues well even if she did, but that’s a big IF). Despite all this, at her young age, she is already wary of ‘children of the goddess,’ though I don’t believe her wariness could be classified as bigotry. By contrast, race issues are at the fore for Rhea’s suffering. She was the victim of a racial massacre. She has felt it necessary to completely hide her racial identity (and, along with it, her true self) for centuries at least (I assume Wilhelm knew, but his story is too sparse to know why their relationship was special and if such a thing happened again. Jeralt knew Rhea was more than human, but I don’t know how deep that knowledge goes). The differences between a dragon’s umwelt and a human’s are significant (I intend to work on this idea in a later post). And she has little experience that would moderate those racial tensions. To make it even worse, Rhea also faces the threat of racial extinction. Not only is her race attacked, those attacks have been so successful to drive them to the brink of annihilation. This, I anticipate, evokes a special, existential fear. And, as messed up as the attempts to reincarnate Sothis are, they represent possibly the only option for Rhea to prevent her people’s total extinction.
  • More speculative, since the timeline is so uncertain for this portion of Fodlan history, but Rhea may have been very immature, even more than Edelgard, when the Red Canyon happened. She is a direct child of Sothis and her experience of grief is from an infantile perspective. Based on the slower maturation of dragons, Sothis’ sleep and subsequent death may have deprived Rhea of motherly affection very early in her development. If this is the case, she is not only left without a mother, which is bad enough in general, she is left without a mother to emotionally and physically nurture her, teach her virtue, and so on. Rhea partially absorbed Sothis’ vision of coexistence with humans, but her understanding is about as sophisticated as it would be if she only had access to that vision as a child. The big question here is when Rhea lost Sothis in substance. For the time after the 1st war with the Agarthans, Sothis was devoting a lot of energy to healing the scars of war, so even in peacetime Rhea wouldn’t have gotten to see as much of her mother as a child needs. If Rhea was born before the war, Sothis’ duties may well have kept them largely separated. Her experience of grief makes it feel like she’s trapped as a child. She doesn’t mourn her mother like an adult would. There’s too much dependency. Even teens have enough independence that their grief is unlikely to manifest this way. But that is something about trauma: it preserves the original emotional world as it was when the trauma occurred. Even though she can be mature, cunning, intelligent, and all that, when it comes to her mother, she still feels like a child (feel as in experience feeling, not feel as in how she appears to us). [Note 1]
  • Rhea did not have someone do for her what Byleth did for Edelgard. If she ever did, they died long before she did. Wilhelm is the only human on record who we can reasonably believe had an emotionally intimate relationship with her, and that’s not even certain. [Note 2] And, given the difference of lifespans, Rhea has far less incentive to connect to humans. And, well, there aren’t many dragons running around to fill that role, and those we know already have a relationship with Rhea that preempts such.
  • Rhea is socially awkward and relies on decorum to communicate in a normal-seeming manner (to hide her isolation, present a fixed and plausible persona to others, and bridge the racial divide). She has little ability to communicate her emotional needs, because her need for security necessitates cutting herself off from others (Edelgard exhibits this same behavior, but the dangers of exposing herself lack the racial and historical risk that Rhea faces). Very like Edelgard, Rhea does not feel she can show weakness, ever. However, she has no outlet for this. Consider the following advice request she puts in: “I am more than capable of protecting myself from ruffians, but those around me tend to worry, and so I am often denied the pleasure of a private stroll.” She is dissatisfied with any response besides “You’re too important, so I’m afraid it can’t be helped.” She yearns to connect with people, to relax, and the like, as all leaders do, and as El does, but she has a deeply internalized sense of obligation and decorum (decorum also being almost a nonissue for El).
  • The most important is longevity: Edelgard is human, Rhea is a dragon. All these issues don’t play out over months, years, or decades: we’re dealing with centuries. Any negative tendency in Rhea’s character, any deficiency in her environment, has had centuries to work themselves on her and cement themselves in her psyche. It is well known that it is easier for things to fall apart than to put them back together. We humans can kinda keep things together sometimes for 100 years, but the probability of making a serious moral lapse across centuries is much greater. And any traumatic failure or unresolved sin, instead of weighing Rhea down for 50, 80, years, does so for 800 years, which is a terrifying thought. Rhea has been without companionship and moral/emotional support for centuries. I cannot fathom how terrible a situation that is. And as if this were not enough, she may well have tried to do things better before (find a sense of belonging, try to find someone she could trust with her (racial + other) secrets, cooperate with humans, be forgiving), and been burned enough in the attempts that she gave up somewhere along the line.

In particular, Rhea, even in 1180 I believe, could set things right, but the conditions that induced her tyranny remain unchanged [Note 3]. Perhaps Seteth and Flayn could have moderated her, given more time, but things were already at a boiling point on the human side and, unfortunately, they both lack the force of character to undo a millennium of dysfunction.

We really do not know what Rhea was like in her youth. She may have been an orchid child, but she may well have not; her circumstances are sufficient to break many a psyche. She does not seem to be an empath now, but she could have been one once. She has had a lot of time to change and, given a millennium, I doubt any part of her personality would be immune to change.

Because we don’t know her starting point, we do not know whether her contemporary tyranny is more a consequence of suffering or an expression of choice. Or rather, how much each factor is responsible, because they both are. We do not know who Edelgard would be if her experience were closer to Rhea’s.

I did not write this to say that Rhea and Edelgard have no comparison. Rather, I want to delimit exactly what the issues with comparison are. Rhea and Edelgard share a lot and I believe that must be appreciated. But these confounding factors also must limit any conclusion we make regarding their relationship. I’ve focused largely on the ethical implications of these factors, but I don’t doubt that other significant implications exist.

Further, I do not write this to justify who Rhea has become, but because she represents a threat we each face: given the right circumstances, the necessary duress, I doubt any of us would not become monsters. I contemplate how gangs take kidnapped youths and subject them to mixes of drugs and torture, then force the victim themselves to torture or murder in order to break the spirit. How child soldiers are often forced to kill their own families. And the El and Rhea comparison reminds me of how perilous the escape from torture and trauma is. I want Rhea to be happy, but without some gratuitous time travel, it’s pretty hard to reach her. And that’s not necessarily her fault. And, given a thousand years, it’s hard to say Edelgard wouldn’t have ended up similarly miserable, similarly cruel. Not that Rhea’s cruelty should be viewed as a sole consequence of her circumstances. Rather, we need someone outside of ourselves to ground us, to support us, to raise us up, to keep us true to ourselves. Because, of ourselves, I doubt any of us have the strength to truly endure the hurricane of time forever.

Notes

[Note 1] I received some light pushback on the claim that the Zanado massacre was race-driven. Before getting into the justification, I would like to note that I am worried by some comments I’ve seen suggesting that the Agarthan’s actions here are reasonable, or that Nemesis was genuinely heroic. For the reasons that follow, it was racial. But even if it was political, the slaughter of children is unforgivable. Beyond that, the very precept is wrong. The Agarthan justification, mirrored in comments, is disturbingly similar to the anti-Semitic conspiracy, which I refuse to describe on account of its odious nature (and, if my memory does not fail me, one commenter even invoked this similarity while justifying Nemesis’ actions). I do not mean to characterize anyone as an anti-Semite, but the nature itself of this argument has left me unsettled. Yes, Nabateans had a great deal of power over human society. Yes, benevolence does not justify a program of racial supremacy. But we do not know that such a program existed, let alone that Nabateans were active participants in human society. Fidel Castro would blame imperialism for literally anything and, while the US truly has a disturbing role in Cuban history, he would use the same scapegoat to cover his own failures and evils. (Without diving too much into the political, I would point to the widespread scapegoating of immigrants and refugees as a modern and historic example, a practice which I am avidly opposed to and disgusted by.) The point is, cultural, political, and racial scapegoating is a common political ploy, regardless of whether there is any factual basis. And even where culpability does exist, it is exaggerated. And even then, it does not ever justify genocide. Nemesis and TWSITD display the tyrannical dispositions of strongmen. I believe we are wiser to assume they used the tactics of strongmen than give them the benefit of the doubt here.

Now, to the facts.

It is a racial dispute because the Nabateans were slaughtered as a race. There was no consideration of innocence, no sparing of children, no ideology that would make Zanado anything but race-based killing. The Agarthans hate dragons regardless of whether the dragon is personally responsible for the conditions they complained of. The process of slaughter was extreme and disgusting, demonstrated by a quote from the Dream Interview:

They granted humans the technology to make powerful weapons from the corpses of the citizens of Nabatea, or so was their plan that they enacted, to which they went forward with this plan using the human, Nemesis. As a result, what would happen to humans who gained power… they would want even more power, and find a dragon much stronger to beat in order to collect materials forcefully, in order to make even more powerful weapons… and so that was the cycle that was born. And that was the birth of Fodlan’s Ten Elites.

The slaughter specifically moved from the weak to the strong, for the sake of technology, not any political reason.

And regardless of whether anti-Nabatean sentiment was fair based on political circumstances of which we know little, and that from deeply biased individuals, that’s not going to mean very much to a firsthand witness of the slaughter of her entire race and civilization, innocent and guilty alike. Whenever genocide occurs, whatever political considerations may exist simultaneously are barely relevant in defining the quality of genocide. And, for all Rhea did, she never attempted to eradicate humans like the Agarthans tried to do to her.

[Note 2] We know that Rhea conferred the Crest of Seiros to Wilhelm for some reason. They had a wide-ranging alliance. While this gift may be nothing but the sort of thing that happened with Jeralt, it is a remarkable and rare event. Alas, we are left with pure speculation as to the true nature of Wilhelm and Rhea’s relationship.

[Note 3] I love stories about people realizing how awful they’ve become and fighting themselves and the world to atone so Rhea facing humans as equals and telling the public the truth because she chose to, not because she needed to, is my dream story. This would, I believe, have been the key to a golden route. I don’t think a golden route has to be a perfect, everyone-is-maximally-happy ending. We could have made meaningful choices about what the world should look like in the end, who we trusted to rule Fodlan more, or how specific issues should be handled. Heck, we coulda just had to sacrifice one of the lords if we wanna do it the easy way. But yeah, it could have been beautiful… q-q

[Final Note] I am posting at 4:10 am my time, so I apologize for any mistakes I make and will attempt to address them after some proper sleep. My hope is that such errors are minimal since around 80% of this is copypasted. I hope this reading has been worthwhile for you and may you have a wonderful, blessed day.

[Originally for r/edelgard]

Bernadetta & Edelgard

Bernadetta is a sweetheart, but there is something special between her and Edelgard. This post is mostly observational, rather than analytical, but I want to draw attention to these two good children.

Two components of that special relationship. 1. Crimson Flower is the only route where Bernadetta leaves her room on the regular during war phase. 2. She is one of two female Black Eagles with a shared ending with Edelgard (alongside Dorothea).

Observations on 1) The most significant implication of this is that Byleth is not the person who helps Bernadetta flower during the war phase. This stands in stark contrast to most students; Byleth is an effective, nurturing authority figure that allows many students to grow. But Byleth alone doesn’t do it for Bernie. It takes Edelgard and Byleth for Bernadetta to develop the ability to safely leave her room. (I would postulate that it is Edelgard alone or that Byleth is, at most, a catalyst while Edelgard is the main reactant. This is pretty speculative, but I note that Byleth is actually less supportive of Bernadetta than most others: other writers have observed how Byleth is the only character to willfully make light of Bernie’s suffering, in their A-support of all places.)

Observations on 2) Bernadetta sticks out among the women who have endings with Edelgard. Dorothea and Manuela are connected with El through the Opera, their political interests, and personalities. Lysithea and El share a drive and twin crests. The lovely and genius lady of Nuvelle are both meritocratic, ambitious, and driven. Bernadetta lacks each and every one of these qualities.

3) As a final note, Bernadetta and Edelgard are victims of similar abuses: grooming. Their grooming runs in opposite directions. Those Who Slither needed Edelgard to be a powerful, efficacious leader and warrior. Count Varley sought to make Bernadetta a doll. But both Edelgard and Bernadetta were intended to be puppets under the control of men. Additionally, both had absent but benevolent mothers (Patricia’s case being well-known, while Bernadetta’s mother was apparently employed in Enbarr, away from home).

Unpacking all this:

Bernadetta and Edelgard engage in a peculiar, mutually beneficial relationship. From their C-support, Bernadetta reveals she looks to Edelgard as a model of fearlessness. Edelgard also displays unusual openness with Bernie (confessing her fear of the sea). In B-support, Edelgard proves very understanding of Bernadetta’s condition, helping her feel more grounded and being patient with Bernadetta’s rapid regresses to panic (I love the lines: Bernie: Then, may I please scream now? Edie: By all means. But please try to make it a fairly quiet one). By A-support, Edelgard is able to calmly navigate Bernadetta’s distress episodes and soothe her.

Edelgard understands (at least in abstract) the difficulty Bernadetta faces. Before Edelgard understands how to handle the conversations, she focuses on understanding exactly what Bernadetta is trying to communicate and reinforce what she herself intends to communicate. Edelgard addresses the barrier in communication directly and seeks to understand the barrier itself, rather than focusing on the outbursts or confusion the barrier produces. By taking Bernadetta as she is and working through their communication problems, Edelgard shows implicit respect and value for Bernadetta that other characters do not. Bernadetta values authority figures that make her feel safe, as evidenced by her relationships with Seteth, Alois, and her deceased uncle. Edelgard comfortably acts as an authority figure that Bernadetta naturally cares for and respects, even trusts (to the degree that she can with her persecution complex; she may still panic, but she trusts Edelgard more than her fears when Edelgard asks her to reevaluate things).

Conversely, Bernadetta is able to teach Edelgard a lot in terms of down-to-earth emotion. I’ve written before about how Edelgard is an empath, but it must be understood that being an empath does not mean you actually understand others’ emotions. An empath mirrors the emotions they believe the other is experiencing, not what the other is experiencing in truth. The empath may rely on assumptions about and exaggerations of others’ feelings. Bernadetta forces Edelgard to slow down her emotional processing and rely on communication more than practice. Edelgard specifically mentions that her experience with Bernie has helped her manage her anger in their A-support. But their shared ending suggests that this goes deeper:

“[Edelgard] demanded that Bernadetta counsel her in governing Fódlan. It is said that the emperor made this choice to keep herself from being too detached, and that Bernadetta was all too happy to provide a more emotional perspective now and again. “

Edelgard grounds Bernadetta during attacks from her mental illness, but Bernadetta also grounds Edelgard in terms of emotions. Bernadetta is very caring, something Count Varley didn’t snuff out of her. Bernadetta’s graveside manner exemplifies this. Pre-timeskip, Bernadetta leaves her room precisely once: to comfort Byleth after Jeralt’s death. She also invites Alois to visit her uncle’s grave, because Alois reminds her of him and to show Alois her trust and affection. This interaction also shows how Bernadetta has completed her mourning process for her uncle and has a healthy understanding of the loss. Contrast with Edelgard’s difficulty handling mourning with Byleth at Jeralt’s death (we’ve discussed on this sub how Edelgard’s handling of Byleth’s grief is not cruel, but they are indubitably hard to understand). Edelgard doesn’t address the past very much and, for her, mourning will not end until her fight is done. That perspective is important, but not infallible. It chills her emotions, even as it propels her fight. Bernadetta is perhaps the only person besides Byleth that directly counteracts the chilling effect of Edelgard’s trauma on her emotions. Byleth, like Bernadetta, has communication issues and emotional difficulty, but is caring and genuinely wants to help others. Bernadetta does for Edelgard in a subordinate position what Byleth does for Edelgard in a superior position. This is something of incredible value for Edelgard. Edelgard understands a lot about Bernadetta, but Bernadetta also understands Edelgard.

Bernadetta is, in short, a complement to Edelgard. Their grooming allows them to cover each other’s weaknesses but also appreciate how the other struggles with their weaknesses. I would describe them as symmetric: symmetric halves are different from each other in all the ways that matter and, at the same time, they are the same in all the ways that matter. Their A-support ends with them both contemplating a flower soon-to-bloom, waiting for that moment when its true colors show. In truth, Edelgard is not the only crimson flower, chasing the sun no matter where it goes.

[Originally for r/edelgard]

FETH: Abyss & the State of Exception

I see people wonder why the Church of Seiros would tolerate Abyss, especially the presence of criminals and religious dissidents. The answer to this one is relatively simple: Abyss is what is called a State of Exception.

A state of exception exists when a government deliberately creates an area of lawlessness, or more exactly, a place where the law is not applied in the same way as it has been historically/elsewhere. The people living within a state of exception live within exceptions to the law. Governments may have any number of motives to establish a state of exception. Bad motives include how a state of exception allows the government to violate its own laws/use more violence than normal. Lawlessness can also be useful if members of the government have black market or other unethical interests (one of Aelfric’s motivations). Better reasons for a state of exception may be to respond to a crisis (states of emergency are sometimes states of exception) or to establish a refuge for people who cannot exist in normal society (Aelfric’s initial motivation and a reason to allow Abyss to survive post-Aelfric).

The theory of states of exception is largely developed by Giorgio Agamben. He points to Nazi Germany and Guantanamo Bay as real-life examples. I was exposed to the concept by Jason de León’s book The Land of Open Graves, where he argues that the US-Mexico border is a state of exception.

The key to a state of exception is that the condition of lawlessness is a deliberate creation of the state itself. This makes it different from a region where the law is absent or has lost control (as often occurs in border regions, colonies, and the like). Looking at Abyss, the specific principles in suspense are: the supremacy of the aristocracy, the supremacy of the church, and general penal law. The aristocracy and church do not assert their power over the Abyssians (the aristocracy cannot assert its power, while the church can assert its power if it so desires, but generally does not).

Other examples in Fire Emblem include the various nations seized by cults (Nohr under Iago, Plegia, Rigel under the Duma cult). Nonexamples include western and southwestern Zofia (overrun by pirates and bandits, not government-created), the Ylisse side of the Ylisse-Plegia border before the Shepherds stabilize the region (the instability is created by an enemy state, not the state itself), and Ylisse in Lucina’s timeline (assuming Grima did not somehow become the head of state and legally enforce his destruction). Valla strikes me more as a failed state rather than a state of exception (it definitely has some state of exception kind of stuff going on, but we don’t really see if Vallan law has survived in any way past whatever Anankos orders in the moment).

[Originally for r/fireemblem]

Fates: Ethnic and Ideological Conflict

As things stand, Fire Emblem Fates (FEF hereafter, because saying FEF aloud is cute) is the ugly duckling of modern Fire Emblem. In the wake of Three Houses, it is easy to see it as an aberration whose main value is making FETH possible (and I would definitely say we should appreciate how FETH would not be near so beautiful if not for FEF). It is true that FEF is, in many ways, incomplete and the writing… we can still mourn those poor souls who chose Corrin X Azura before Revelations revelated certain revelations. But, as Borges observed, even though every writer judges each other for what is accomplished, every writer wishes to be judged according to what they hinted at (Como todo escritor, medía las virtudes de los otros por lo ejecutado por ellos y pedía que los otros lo midieran por lo que vislumbraba. – The Secret Miracle). FEF is deeply flawed, yes, but you can really get a sense of some brilliant ideas that the writers did not have the chance to explain or develop, whether or not they intended to do so.

I submit that FEF puts forward themes largely absent in its counterparts. FEF depicts meaningful ethnic conflict and ideological schisms as they are experienced by the participants. By contrast, Fodlán’s diversity exists mostly by implication. FETH’s cast is a cross-section of the elite, who are nearly ethnically homogenous, with token representation of the different minorities. The key countries all share their history. The wars within Fodlán are not particularly ethnic, besides the Agarthan perspective. Awakening’s cast draws from 2 continents and many ethnicities, but Awakening generally does not focus on characters’ or regions’ pasts. Shadows of Valentia has a similar setup to FEF, but is all-around simpler.

Ethnicity is a conjunction of history, nationality, race, religion, ideology, and culture. Ethnicities form however people choose to group themselves together. FEF is focused on two ethnicities: Nohrians and Hoshidans. These ethnicities are historically, politically, culturally, religiously, and ideologically in conflict (race, sadly, is underexplored, although there is racial differentiation between the two parties). Hoshidans see themselves as productive, successful beneficiaries of bountiful land, with a hospitable culture and benevolent approach to foreigners. Nohrian self-image is less pleasant; their identity is permeated with desperation for resources and the closeness to conflict and death that comes from living in an infertile, hostile environment. Nohrians experience more violence and poverty than Hoshidans, but they are also quicker to help and forgive people on the wrong side of life (evidenced by how Hoshidan retainers are largely hereditary, while the Nohrian retainers are often people rescued from desperate circumstances or pardoned and converted to productive activity). These two groups are merely centralizers in a broader swirl of interacting races and ethnicities, fighting to maintain their identities against the influence of their neighbors. These smaller groups take positions of neutrality, appeasement, revolt, and alliance to survive, with varying success.

The different histories, identities, and values of FEF’s nameless continent are in a constant clash. Consider how the members of the different tribes (Rinkah, Felicia, Flora <3, Hayato) present themselves while living in Hoshido or Nohr. They tend to affix themselves to their cultures’ values, more so than they would if they were among their own people, perhaps. When members of an ethnicity are isolated, they often seek to represent their peoples and values well. This can make them play into stereotypes and is especially difficult when they try to follow cultural norms that weren’t designed for life among foreigners (e.g., Rinkah and the law of isolation).

Speaking broadly, both Hoshidan and Nohrian perspectives have their merits. Hoshidans are conflict-averse and do well in those circumstances. However, much of their value system survives only in fair weather. In battle, they struggle to empathize with the enemy or behave magnanimously (worst exemplified when Ryoma denies safe passage to the Nohrians for a medical mission to save Elise. It is true he had no duty to aid the enemy, but being a good person in wartime is not a question of one’s duty). Hoshidans do not take the needs of Nohrians seriously. Even in peacetime, Hoshidans are content to ignore international conditions as they prosper. In contrast, Nohrian culture isn’t very aspirational, in good times or in bad. They are good at coexisting with people of different beliefs and behaviors, but they are too cautious in rebuking and combating corruption (this reaching a boiling point at the time of Fates).

Nohr’s internal ethnic struggle merits extra study. Nohr’s historical religion reveres the Dusk Dragon, but Nohr’s current crisis is based in a radical new religion taking root. The religious component is underplayed in the game, but the brilliant manga Nibelung’s Crown emphasizes this point (https://www.reddit.com/r/fireemblem/comments/86wgz0/fe14_fire_emblem_fates_nibelungs_crown_volume_i/?ref=share&ref_source=link). It’s important to remember that the primary method to effect change in monarchies is violence, to force a regime change, or control the monarch. Iago, the ideological leader and prime beneficiary of the Anankos Cult’s rise, provokes a violent, internal struggle for the religious and political control of the kingdom. (Radicalization could have been a sufficient explanation for Garon’s change in behavior from negligent but benign to corrupt and exploitative. Alas, Revelations decided to make him secretly an undead puppet instead.) A heretic, in medieval society, is a social contagion and unredeemable. They were considered to be a form of terrorist who brought destruction through ideas, rather than violence. This is the circumstances Nohrian society faces: the acceptable social behaviors become narrower and narrower and tolerance for disagreement disappears as a new, radical orthodoxy replaces the old semiliberal order.

Throughout all these conflicts, Fates does something interesting: we almost never take a step back. The characters are active participants, without the benefits of hindsight. They are too proximate to the issues to analyze themselves in an archaeological sense. They have to make decisions and justify their decisions in the moment. They do not understand what is happening as it happens. Objectively, many of the heroes are bigots, rash, cruel, intolerant. Subjectively, there’s almost nothing that would make them realize that. And so, they continue in their errors. And while games like FETH, where the characters understand better what they are doing, are brilliant, there is value and shades of reality in how FEF’s cast is so much more caught up in the moment, in their histories, identities, and ethnicities.


This is about all I have to say on the subject for now, but I wrote this because I want to talk about Fates in a positive light. Even if the games are imperfect, they are hated more than they deserve. The story, for all its faults, does things that the other modern FE games do not. And, on account of the hate, there’s beautiful analysis that remains undone. Fates is not just a steppingstone towards better, later games. When it comes to FEF, there’s a lot to love.

[Originally for r/fireemblem]