A finite ring ideal with accomodating physics characterized by its unusual methods of entry and naturally misty environment.
The defining feature of the Convergent Mistlands is a blue-to-white moss. This moss grows in carpets across swathes of the Mistlands and facilitates the generation of mist. Mist generated by the moss has a unique property. When the mist becomes adequately dense, entry into the mist will transport a person into, out of, or around the Mistlands. The shifting boundary of the Mistlands is one such location.
As an ideal, it is possible to enter the Mistlands from many points outside it. Indeed, the Mistlands can be accessed from many rings. People from outside of the Mistlands will almost always leave it eventually; this is because objects nonnative to the Mistlands, including people, have a chance of leaving the mistlands each time the mist teleports them. They will usually track a small amount of moss with them outside of the Mistlands. The moss will then grow, if possible, in the new location. If this moss receives enough water to produce a dense mist, the moss patch will serve as a new entryway to the Mistlands.
Relatively small for a ring, the Mistlands feature a homogenous geography and ecology. The Mistlands are probably a created ring, based on its homogeneity and use of magic to simulate normal life-supporting environs. However, no potential creator is known.
The Mistlands are terribly wet. There are many lakes, rivers, deep aquifers, glaciers, wells, etc. The moss is an essential part of its water cycle, reintroduced a great deal of water into the atmosphere. The whole region is mountainous and stony. Soil is thin. The glaciers are magically maintained; a certain quantity of water becomes snow. The region is not cold enough for snow otherwise and outside specific snowpacks, there is no snow to be found.
Weather is dominated by mist and rain. While the mist often thins or opens large gaps, the sky is never clear altogether. The sky is magically illuminated during the day, but at night, a buoyant, bioluminescent species resembling a balloon replicates the effect of stars.
Two species of shortgrass appear in the Mistlands: one white and one green. Trees are rare. Every tree species in the Mistlands grows as an isolated cluster of trees that form a single individual. Both grasses and trees compete for resources where moss doesn’t grow, generally wetter areas, including lake edges, intermittent rivers and lakes, and the like. The stony landscape and poor sunlight mean most flora does not grow too large. Brush is not common.
Fauna are small. Terrestrial fauna are mostly burrowers, with a few grazers and animals that live in tree patches. One large predator-scavenger exists, which is somewhat reminiscent of a long-legged yak. It uses brute force to kill prey, but mostly scavenges dead grazers. Aquatic life is more varied, with many amphibians, salamanders, and fish.
Notable Locations: 8Sanctuary